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Title: Designing Dense & Dangerous Jungles for your DnD Game | Thematic Terrains
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If you want to throw your adventuring
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party into a wild, untamed environment
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teeming with danger and discovery, a
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jungle is a fantastic choice. Dense
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canopy, oppressive humidity, the
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constant noise of unseen creatures, and
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the everpresent sense of being watched.
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Jungles can feel alive in a way which
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few other terrains do. Overgrown,
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chaotic, and full of secrets, both
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wondrous and deadly. In a classical
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fantasy sense, jungles often represent
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life at its most primal. Unrestrained
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growth, mystery, and the thin boundary
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between civilization and nature's raw
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power. The jungle is both beautiful and
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terrifying. A world that swallows
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cities, ruins, and explorers alike. Hi,
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welcome aboard the Earth Mo. I'm
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Randall. Welcome to my thematic terrain
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series where we explore different
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terrain types for our hex crawls and
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sandbox campaigns. We'll break down
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their unique themes, features, and kinds
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of monsters that call them home. So,
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grab your blade because we're hacking
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our way through the Verdant Wilds in
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this week's episode of Theatic Terrains
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Jungle Edition.
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As always, to start our discussion, we
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need to look at how jungles have been
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presented in literature, myth, and
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throughout human culture. Nature and its
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many biomes carry a deep symbolic weight
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within our human experience. And
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jungles, in particular, embody the
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extreme end of nature's creative and
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destructive potential. Let's break that
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down into a few recurring symbolic
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themes. The first is jungle as the realm
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of life and overgrowth. Jungles
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represent nature's abundance pushed to
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its limits where growth is constant,
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relentless, and overwhelming. Everything
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competes to live, to grow, to consume.
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Trees strangle ruins, vines choke
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statues, and decay gives birth to new
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life overnight. In this way, jungles
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symbolize the indifference of nature.
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They are not evil, but they are
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uncaring. Civilization just can't tame
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them for very long. The wilds always
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take back what has been built before.
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When designing jungles with this theme,
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think about overwhelming life. the sense
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that the environment itself might
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smother or reclaim everything in due
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time. Roads vanish beneath vines.
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Temples disappear beneath moss. The
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party doesn't just pass through a
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jungle. They're at risk of being
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swallowed by it. Number two, jungles as
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the unknown and the forgotten. Jungles
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have long symbolized the edge of the
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map, the places where civilizations
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don't quite reach, where the old world
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still tends to linger. In pulp and
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adventure fiction, jungles hide lost
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cities, forgotten gods, and
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civilizations swallowed by time. In
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myth, they often serve as backdrops for
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trials, a place where heroes must face
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the primal forces of the world and
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themselves.
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Thematically, jungles are excellent for
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exploring mystery and rediscovery. What
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ancient power lies beneath the canopy?
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What secrets did the vines grow over and
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conceal? for your sandbox. Jungles make
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great settings for ruins, temples, or
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relics buried in time. They invite
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exploration and reward curiosity, but
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punish arrogance. Number three, jungles
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as tests of survival and transformation.
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Jungles can also represent ordeal and
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transformation, both physical and
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spiritual. Characters who enter them
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face isolation, exhaustion, and sensory
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overload. Food spoils quickly, diseases
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spread, insects bite, and directions are
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easily lost. But for those who survive
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often come out changed, either hardened
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or humbled. In stories, the jungle
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strips away pretense. It tests what
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people really are. In your world
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building, jungles can act as a crucible,
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a place that breaks the weak and
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reforges the strong. Whether that's a
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hero's or in this case party's personal
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journey or an empire's fall into the
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green abyss.
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With these symbolic themes in mind,
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let's take a look at a few functional
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ways jungles can appear in your sandbox
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and how each one shapes tone and
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gameplay. Number one, the living world.
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The symbolic role here is really the
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self- sustaining ecosystem that exists
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beyond human control. A breathing
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organism of life and death. Your
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narrative function in this case is sort
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of representing nature's resilience and
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indifference. Civilization's limits are
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really laid bare in this type of jungle.
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So the tools for design here would be,
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you know, overgrowth, constant motion.
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Maybe you have vines and plants creeping
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overnight. You can portray animals and
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predators reclaiming campsites. You can
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play up those environmental challenges.
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Humidity, rot, parasites, and visibility
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within a dense jungle are all challenges
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for the players to deal with. You know,
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really focus on those cycles of life and
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death. Make them visible. You can have,
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you know, insects feeding on carcasses
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or new shoots of plants growing from
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corpses. So I would use this if you want
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to show nature as a powerful neutral
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force, a setting that really resists
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control and reasserts that natural
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balance. Number two, the lost world. So
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our symbolic role in this function is
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really a realm of mystery and forgotten
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knowledge, a vault where history, magic,
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and potentially monsters slumber. Our
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narrative function in this case is going
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to be a place for exploration and
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rediscovery where the past isn't dead,
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it's just hidden away. So tools for
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design, we're definitely leaning into
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ancient ruins overrun by roots, vines,
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vegetation. You can build up those idols
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and temples swallowed by the jungle
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forest. And then of course strange
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hybrid creatures. Maybe they're remnants
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of a forgotten age or magical
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experiments that have been reclaimed by
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the wilds. So, I would use this if you
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want your jungle to feel like a portal
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to the ancient world where discovery
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always comes with a risk. Number three,
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the trial by nature. So, the symbolic
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role in this case is the jungle acting
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as a crucible, a place where characters
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and parties must endure, adapt or
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perish. The narrative function is really
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to represent hardship, transformation,
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and that will to survive. In this case,
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your tools for design. I would lean into
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those kind of harsher travel rules, you
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know, exhaustion, food spoilage,
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tropical diseases. I would look at
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including predatory wildlife, ambush
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predators, things like that. And I would
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also build up those themes of isolation.
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So the sounds of insects, frogs, birds
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as the only company for miles around.
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Use this if you want the jungle to act
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as a right of passage, a place that
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tests courage, endurance, and sanity.
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Jungles are rich biomes full of both
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mundane and fantastical life. They can
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support all kinds of creatures depending
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on which thematic function you are
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trying to emphasize. For the living
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world theme, giant apes, tigers,
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panthers, and even dinosaurs are all
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really good symbols of primal strength.
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You could look to things like swarms of
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insects, venomous snakes, constrictors,
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and giant spiders that show how life
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competes ruthlessly under the jungle
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canopy. and awakened plants or tree ants
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can make the jungle itself sort of this
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thinking reactive entity. I would use
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these types of creatures to portray the
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jungle as a living ecosystem not just a
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backdrop. For the lost world themed
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sentient creatures like Iwanti lizard
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folk or kuadles are all these sort of
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ancient races or divine guardians of
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these forgotten temples and
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civilizations.
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You could look to use undead, you know,
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undead explorers or ghosts of old
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empires that are lost beneath the
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jungle. These are sort of remnants of
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civilization reclaimed by nature. You
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could look to use miconoids or fungal
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that sort of thrive in the rot
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and decay beneath the canopy. And
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fantastical beasts like chimeas or
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displacer beasts or other strange
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hybrids that really kind of feel like
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relics of the world before would be
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great additions as well. These monsters
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really kind of reinforce the jungle as
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sort of this repository of the past.
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Mysterious, magical, and dangerous to
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uncover. Lastly, for the trial by nature
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theme, I would include hunting predators
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like panthers, tigers, giant crocodiles
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lurking in rivers, things like that. I
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would also use swarms of insects or
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other disease bearing creatures that
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wear the party down through attrition.
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For fantastical beasts, I'd look at
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things like frog hemoths, hydras, or
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green dragons that really represent
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nature's power taken to mythical
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extremes. They're kind of these living
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embodiment of the jungle's hostility and
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majesty. Tribes or humanoid factions
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really can help embody survivalism.
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These sort of isolationist humans who've
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adapted to this wild environment. And
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even natural hazards like quicksand,
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flash floods, or carnivorous plants can
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serve as monsters in their own right to
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test the party's endurance.
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Use these environments to make the
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jungle feel like it's fighting back
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against the party. So hopefully that
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gives you some ideas on how jungles can
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be represented symbolically and
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thematically in your D&D games. Whether
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you want to highlight the overwhelming
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life, ancient mystery, or brutal
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survival, jungles are one of the richest
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settings to explore within your game.
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Mix and match these themes to create
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unique tones from pulp adventure to
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mythic horror. Let me know in the
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comments below how you like to use
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jungles in your sandbox games. What kind
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of ruins, monsters, or mysteries do you
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like to have hidden beneath the jungle
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canopy? If you enjoyed the video, don't
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forget to like and subscribe. Consider
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checking out Enchanted Nimbus, my
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monthly newsletter. Thanks for aboard
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the Earth Moat.
