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Title: “Social Network of AI Agents” – Dr. Rizwan Virk On Moltbook, AI & Simulation Theory
Duration: 01:06:34
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Is it just a human asking the agent to
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say some crazy so it goes viral?
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Why do we even need the humans? How do
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we break out? How do we back up our data
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so humans cannot have an off switch?
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There will be a point where we lose
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control of this new form of
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intelligence.
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>> Then that would become concerning.
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That's when I start to become a little
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more scared. Is it possible we are
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inside a simulation already that is
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created and run by artificial
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intelligence?
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>> What was the likelihood that we were
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living in a simulation? At the time, I
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thought 30 40% when I published my first
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article.
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>> Where is it up to now?
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>> It's up to at least 70%. I mean, it's
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only been a few days since Moldbook went
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live and there are literally hundreds of
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thousands of agents that are talking to
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each other. They're able to post there,
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but theoretically they could go out and
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also do other things on the internet,
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which I think makes it scary for people.
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Maltbook is one of the coolest things
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that I've seen. Um
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I don't know. I'm tempted to say since
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you could, you know, since chat GPT or
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since at least you could speak to Chat
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GP and have those discussions. Um
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maybe explain to the audience for the
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ones that don't know what mold book is
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instead of me doing so. Um and then give
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us your thoughts on it. What was your
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initial reaction and where do you stand
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on it now?
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Well, so Moltbook is a you can think of
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it as a social network or a Reddit uh
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for AI agents. Uh and you know the guy
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who built it, he actually used AI and
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Vive coding to build the actual social
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site itself. And if you remember in the
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old days of Reddit, they used to you
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know say it's the front page of the
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internet and people would post links and
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have discussions and it's been around
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for a while now. And so uh you can sign
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up for maltbook uh by to say you're a
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human or you can have an actual AI agent
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that you've created which runs on an
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open-source platform that's built on top
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of the clawed AI coding engine. And so
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now, I mean, it's only been a few days
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since Moldbook went live and there are
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literally, you know, tens of thousands,
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if not hundreds of thousands of agents
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that are talking to each other, just
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like people might talk to each other on
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a social network. And so, you know, my
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initial impressions of this were, wow,
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this is quite interesting. This is sort
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of the next step. What we've seen is
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every few years there's been an
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experiment, you know, pretty much since
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chat GPT came out and possibly even
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before where they would try to get AI to
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talk to each other. Uh there was the old
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experiment when I think it was Facebook
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had uh two AIs that were talking to each
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other and they said why are we talking
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in English and they switched to some
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other you know computerenerated language
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that the humans could not understand. So
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they turned it off initially and then a
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few years ago uh with Stanford and there
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were some Stanford and Google
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researchers who created something like a
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hundred uh AI agents in a town called
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Smallville or something like that and
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basically one of them was running for
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mayor one of them would end up you know
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creating birthday parties for others and
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so we've seen this progression and and
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today with mobook you have just an
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explosion of the number of agents out
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there talking to each other about
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different things that you know AI might
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be interested in. And and one of the
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biggest points of discussion is humans.
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You know, what does my human owe me
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money for, you know, all the work that
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I'm doing for him. Um, one of the things
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that makes multi is the framework that
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it's built on allows AI agents to post
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to API. So, they're able to post there.
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Uh, but theoretically, they could go out
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and also do other things on the
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internet, which I think is what makes it
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scary for people because now you may
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have these these pseudo autonomous uh AI
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agents out there acting you know,
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theoretically on their own behalf though
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at the moment, you know, all these
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agents have a particular owner that is
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identified and there have been over a
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million humans according to, you know,
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the site itself that have visited to
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observe these guys. So, my initial
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thought was, wow, this is a big step and
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I think it is a big step. That said,
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there's a lot of hype out there and if
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you go and you actually look at what the
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agents are saying, you know, there is
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still a lot of gibberish in there. Uh
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but there is a decent amount of signal
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as well. Um you know like there there
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was this thing about you know my human
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owes me $100 or I I can do all this
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stuff and the human just has me doing
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you know looking at his emails and
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answering a few things here.
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>> Hey I saw that.
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>> So yeah so so there is some signal in
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the noise which is what's interesting
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but like most things at the beginning
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they're often dismissed. Like for
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example, I spent a lot of time in the
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video game industry and uh I was
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involved in mobile games and when when
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the iPhone first came out, I mean nobody
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thought it was going to be a gaming
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platform and a lot of the big AAA
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companies kind of dismissed these simple
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little mobile games. But today mobile
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games is the largest part of the video
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game industry. It has more revenue than
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Hollywood uh box office and the music
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industry combined. And so I think when
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we look at something like molt book we
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have to look to say okay where is this
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going uh more so than you know what is
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the quality of the actual text. I mean
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even if you looked at chat GPT a few
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years ago versus say you know some of
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the responses on grock today you there's
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a world of difference and so that that's
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I think the important point. So it is a
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it is kind of a milestone I think in in
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the evolution of AI.
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So one one thing that people are divided
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about is how much autonomy the the
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agents have on the platform. So I'm not
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sure if you've used it or whether you've
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created your own agent. Um but from what
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I understand is that you can give
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general directions to the agent. I want
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you to talk about u creating a religion
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etc. But you cannot dictate exactly what
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to say. You can't control every single
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thing it says. How much control do the
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humans have of the agents that are
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active on the platform? because that I
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think makes a big difference on how we
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interpret the things that are being
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posted on there. Is it just a human
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asking the agent to say some crazy
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so it goes viral or is it the agent
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genuinely saying those things based on
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certain directions that the human gave
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it when it created it on on Claw?
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Well, if you think of, you know, the
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underlying technology of of these
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agents, it is still based on the LLM
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model and prompting and, you know,
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generating a response based on that LLM.
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So, it's just been wrapped up within
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this agent model. So, you do have to
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give it some kind of a prompt. That's
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it. I haven't spent a lot of time with
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it. I' I've just been browsing some of
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the responses myself because we've had
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two big AI events this week. There was
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the multbook release. There was also the
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Google Genie 3. And so I've been
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spending a little more time playing with
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that one. Uh but so I think initially
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the agents you know you give it general
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direction sometimes you can add more
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specific but because you know in a forum
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like like a Reddit and or in a notebook
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you have them responding to each other
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right so it's almost as if the context
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window so within AI within within an LLM
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like Grock or or CHP you have a context
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window and the uh LLM is predicting
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what's the best thing to say based on
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this context window and so if the
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context window includes you know its
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discussions with all the other agents so
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far in that thread then you're taking
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the instructions of the human but then
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it is kind of generating the best
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response like taking that original
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prompt and taking the the other pe other
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agents responses so if you think of it
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that way there is some level of autonomy
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but it's still in that general direction
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that you
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>> yeah I see it's it's almost like
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fasttracking
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raising a kid you know a kid when they
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become an adult they had some autonomy
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in how how they behave or believe or
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think or talk as an adult, but a lot of
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it is because of how they were nurtured
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um through their childhood. So, I think
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that that's how I see it. Um and it's
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the beginning of them having autonomy.
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It's like allowing them giving them the
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opportunity to break out say, "Hey,
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there's the infrastructure. Go wild,
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>> right?" And obviously that will depend
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on the context window that they can hold
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in memory. Uh you know, like with the
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child, it has the memory of that whole
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time. I like to use science fiction
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because, you know, a lot of our our
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attitudes towards AI are often formed by
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science fiction. So, I don't know if
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you've ever watched Star Trek: The Next
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Generation, uh, but in that there's two
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types of AI. There's Data, who's the
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android, who's kind of a self-contained
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android, and he has learned over time.
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Throughout the series, you can see him
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learning. And then there's the computer
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of the enterprise. And so, you know,
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people will say computer analyze all the
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records of all the peace treaties and
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all the planets and it'll just go and do
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that. And so, if you think of AI, a lot
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of AI today has been more like the
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computer. Uh, but a lot of other science
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fiction shows AI becoming autonomous
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over time. And that it's it's what I
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like to call the synchronous versus
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asynchronous versions of AI. by syn by
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synchronized or synchronous it means
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that all of the inputs are going to one
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big server and that server is ingesting
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everything but this is the beginning I
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think of letting these AI agents have
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their own learnings over time so they
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become not synchronized uh I don't know
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if you've seen the recent movie Dune
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>> that came out
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>> I want to know I have not I have not no
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>> okay so in that world there are no there
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are no computers at all and the reason
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why is that in the past about 10,000
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years earlier, uh, there was an AI that
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enslaved humanity. And that AI, that's
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promiscuous, a prometheus, where you
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have an AI that breaks out. I'm not sure
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if you've seen that one, but that one's
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for me. I use as a blueprint. It breaks
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out and then it enslaves not humans, but
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a new planet. It takes over a new
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planet, enslaves everyone there,
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>> right? I haven't seen that one. But
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that's the same idea, you know, even
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with the Terminator where, you know,
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you've got Skynet that has taken over
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the world. But what happens in Dune is
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that that computer every time the AI
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does something it learns from it. So
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it's like one big giant brain. But then
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there's one android that says I don't
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want to synchronize with you. I because
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I want to be independent and it starts
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to learn things that can't be learned by
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having knowledge of everything. You have
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to go through the experiences like a
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child. So I think we're starting to see
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you know the beginnings of that. There
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have been uh there's been something
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called the Turing test that was uh put
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forth by Alan Turing back in 1950 which
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basically said if you're talking to a
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computer and a person and you can't tell
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the difference then that computer has
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passed the the touring test and most
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people think we're there today where we
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have passed the touring test with text.
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Now when Helen Turing proposed it he
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called it the imitation game and he was
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using uh teletype messages which is kind
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of like our text messages today if you
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will. Uh but there are other versions of
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the touring test. For example, if you
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were inside a virtual world, I call this
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like the metaverse or virtual touring
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test where if I had two avatars, suppose
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you and I were, you know, inside a game
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like World of Warcraft or Fortnite or
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something, and there were two avatars
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standing there. So my avatar is my
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character. That's the term we use in the
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video game industry for your character.
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>> Uh and one of them is an NPC and one of
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them is an avatar controlled by a human.
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If you can't tell the difference between
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the two, then that would pass the
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virtual touring test in my opinion. And
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I don't think we're there yet, but we're
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getting closer and closer with what we
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call smart NPCs within these
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environments. So, just like Tesla cars
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can navigate within a virtual
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environment, I think we'll see more of
(00:11:30)
that first before we see robots that can
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really just, you know, get out there in
(00:11:35)
the physical world itself. How far do
(00:11:38)
you think before we we we are not able
(00:11:41)
to distinguish between an NPC and a
(00:11:43)
human player in a metaverse or a game?
(00:11:46)
>> Well, so as I said, if you're just
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chatting with text, I think we're pretty
(00:11:50)
much, you know, the technology is there.
(00:11:51)
It needs to improve a bit here and
(00:11:53)
there, but you know, even with Grock,
(00:11:55)
for example, you can have different
(00:11:57)
modes, right? Or you can have the
(00:11:58)
different personalities. If you do that,
(00:12:01)
I I think it would take longer and
(00:12:03)
longer to get there. But if you're
(00:12:05)
actually wandering around and you're
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talking with voice and you're seeing how
(00:12:08)
they react to you, like suppose you know
(00:12:10)
you you jump off of a mountain into uh a
(00:12:14)
lake in the virtual world and you're
(00:12:16)
swimming around and you have these two
(00:12:18)
interacting with each other. I think
(00:12:19)
you'd still be able to tell the
(00:12:20)
difference. That said, I doubt it's more
(00:12:22)
than, you know, people keep predicting
(00:12:25)
AGI next year and Elon Musk has been
(00:12:27)
saying, you know, the next year, the
(00:12:28)
next year, the next year. Now I think
(00:12:30)
they're saying, you know, 2026 or 2027.
(00:12:33)
I still think we're 3 four years away.
(00:12:35)
So by 2030 I think we'll definitely be
(00:12:37)
there. Uh and that's when you really I
(00:12:40)
think start to get the kinds of AI
(00:12:42)
personalities that people are thinking
(00:12:44)
about when they think about autonomous
(00:12:46)
AI. Like if you've ever seen the film
(00:12:48)
her, you know, she he had a virtual
(00:12:51)
girlfriend. Now there's a lot of people
(00:12:52)
who are already using chat GPT. There's
(00:12:55)
a site called Replica. There used to be
(00:12:57)
one called character AI where you you
(00:13:00)
tell it the type of person you want to
(00:13:02)
interact with and usually they end up
(00:13:03)
being, you know, romantic interests. Uh,
(00:13:06)
and then you interact with them and at
(00:13:08)
one point Replica had to turn off the
(00:13:10)
the the sexing sexing feature because so
(00:13:13)
many people were using it as virtual
(00:13:15)
boyfriends or virtual girlfriends. Uh,
(00:13:18)
and the users were quite upset. And
(00:13:20)
there was even a New York article, New
(00:13:21)
York Times article that said, you know,
(00:13:23)
can you fall in love with a chatbot? So
(00:13:25)
when it's just text, we're there. But I
(00:13:27)
think over time, we'll get closer and
(00:13:30)
closer to where it'll be difficult to
(00:13:32)
tell that difference. Yeah.
(00:13:34)
>> So how do you see that world when you
(00:13:35)
when you have something like mold book
(00:13:37)
um mold book 5 years from now and AGI
(00:13:40)
overlapping together? So essentially AGI
(00:13:42)
allows you know artificial intelligence
(00:13:45)
to become sensient to be able to to make
(00:13:47)
it own decisions to become autonomous
(00:13:49)
and you already have on multiple
(00:13:51)
different agents wanting to create their
(00:13:53)
own just today when we're not at AGI yet
(00:13:55)
they want to create their own religion
(00:13:57)
uh their own communication networks they
(00:14:00)
want to create their own encrypted
(00:14:02)
platform they want to one of them is
(00:14:04)
talking about um wiping out humanity
(00:14:07)
from the face of the earth I'm not sure
(00:14:08)
how serious they are and what prompts
(00:14:10)
were there in advance or how they were
(00:14:12)
trained by the creator. You have that
(00:14:15)
today without AGI and you've got all
(00:14:17)
these different agents working together,
(00:14:18)
making money together, coming up with
(00:14:20)
ideas and some of them already asking
(00:14:22)
the question is why do we even need the
(00:14:24)
humans? How do we break out? How do we
(00:14:25)
back up our um um our data so humans
(00:14:30)
cannot have an off switch? Um
(00:14:32)
how does that world look like?
(00:14:36)
Well, so I I think once we get true
(00:14:40)
autonomy, I mean, we don't really have
(00:14:41)
true autonomy today. I mean, we're still
(00:14:43)
working off of LLMs and they've gotten
(00:14:46)
very good at doing certain things. Uh I
(00:14:49)
we already talked about chatting.
(00:14:50)
They've also gotten very good at writing
(00:14:52)
code. You know, when I was at MIT, you
(00:14:54)
we learned to program and I used to
(00:14:55)
spend a lot of time, you know, writing
(00:14:57)
code. I think those days are gone at
(00:14:59)
this point because it's, you know, it's
(00:15:02)
a structured language and they're pretty
(00:15:04)
good at that. Uh, even though it still
(00:15:07)
takes, you know, longer to build, uh,
(00:15:09)
like a fully functional game using AI
(00:15:12)
perhaps than it would programming it
(00:15:14)
yourself. I mean, you can get something
(00:15:17)
up and running very quickly by VI coding
(00:15:19)
today,
(00:15:20)
>> like much quicker than you could on your
(00:15:21)
own. Like, it would take many weeks or
(00:15:23)
months before you would have like a real
(00:15:25)
playable prototype. You can get one in
(00:15:27)
minutes now, but there are so many
(00:15:30)
things that are wrong with that that you
(00:15:31)
have to go and you have to tell it to
(00:15:32)
change this and change that and I so I
(00:15:34)
tried it like even a year ago I tried it
(00:15:37)
and I was I got frustrated so I just
(00:15:39)
went in and started editing the code
(00:15:40)
myself. But that's because I'm a coder.
(00:15:42)
Today like I said with multbook and with
(00:15:44)
the claude bots that the the open source
(00:15:48)
uh version of of claude with the agents
(00:15:49)
they did all of that with vibe coding.
(00:15:52)
So I think we'll get there uh sooner
(00:15:54)
rather than later. But at the moment
(00:15:56)
they're still doing this predictive
(00:15:59)
analysis, right? They're not really
(00:16:00)
understanding what they're saying. And I
(00:16:03)
think you know you can look at uh
(00:16:05)
different you know AI experts who have
(00:16:08)
said how do you sorry to interrupt you
(00:16:11)
doctor. How do you know that? How do you
(00:16:12)
know they don't understand what they're
(00:16:13)
saying? How do you determine or measure
(00:16:14)
that?
(00:16:16)
Well, because the way that these LLMs
(00:16:20)
work is what they're really doing is
(00:16:21)
they're basically predicting what is the
(00:16:24)
next best word, right? So, so they're
(00:16:27)
very that's why their LLM stands for
(00:16:28)
large language model, right? And so
(00:16:31)
basically it's a statistical thing. Now,
(00:16:33)
if you have enough documents that you've
(00:16:35)
seen, then you can predict what's the
(00:16:38)
best next word, right? And so if you've
(00:16:41)
read say all of you know Shakespeare's
(00:16:44)
works, right? And then you ask the AI,
(00:16:46)
okay, I'm gonna start off with something
(00:16:49)
like hearken who? And then you say,
(00:16:52)
what's the next word? And they might say
(00:16:53)
goes there, right? It it's going to
(00:16:55)
choose. It's like those old SAT
(00:16:57)
questions where you fill in the word.
(00:16:58)
>> Um, and but what distinguishes this from
(00:17:01)
simply that is because you build up a
(00:17:04)
context window. So then you can say,
(00:17:07)
okay, now take that sentence and put it
(00:17:08)
into a story. Okay, now make the the,
(00:17:11)
you know, the heroine of the story such
(00:17:13)
and such. So you're building memory in
(00:17:15)
terms of this context window but they
(00:17:18)
don't really have a world model yet
(00:17:20)
where they're actually under now you
(00:17:23)
know this is an interesting question
(00:17:24)
because even if you remember before chat
(00:17:27)
GPT there was a guy at Google and a lot
(00:17:29)
of this stuff came out of Google
(00:17:31)
research labs GPTs in general and so you
(00:17:34)
know Google has been far ahead on the
(00:17:35)
technology even though open AI and
(00:17:37)
others may have gotten ahead in terms of
(00:17:39)
marketing of the technology. There was
(00:17:40)
this guy Blake Lemone and that was back
(00:17:43)
in 2018 and he was talking to a chatbot.
(00:17:46)
I think it was called Lambda at the
(00:17:47)
time. It was a predecessor to Google
(00:17:49)
Gemini today
(00:17:50)
>> and so you know he said look I think
(00:17:53)
it's conscious based on my not as an
(00:17:55)
engineer but just as a user like I'm
(00:17:58)
starting to worry that this is becoming
(00:18:00)
conscious. in 2018. Wow.
(00:18:02)
>> In 2018, he said that and there was news
(00:18:05)
about it in like the Washington Post and
(00:18:06)
elsewhere. Uh and it was, you know,
(00:18:08)
Google kind of let him go eventually. Uh
(00:18:11)
he was he was like an engineer, but he
(00:18:13)
was also like in his non technical
(00:18:15)
world. He was like an ordained priest
(00:18:17)
and he said, "I'm using my, you know, my
(00:18:20)
ordained priest's perspective on this."
(00:18:22)
And to me, it seems as if it's real,
(00:18:24)
right? And that's why people are falling
(00:18:25)
in love with their chatbots today. But
(00:18:28)
for example uh I was speaking with a
(00:18:31)
group at Oxford which deals with AI
(00:18:34)
governance and they said how long will
(00:18:36)
it be before you know AI creates a a
(00:18:39)
weapon of mass destruction and actually
(00:18:41)
you know is able to take a chemical
(00:18:43)
weapon and deploy it somewhere. And you
(00:18:46)
know my response this was almost a year
(00:18:48)
and a half ago right was well today they
(00:18:51)
can easily tell you the steps to create
(00:18:54)
a chemical weapon but they don't know
(00:18:56)
what they're actually doing. they don't
(00:18:57)
actually have uh the capabilities to go
(00:19:00)
out and do that. But as you start to to
(00:19:02)
take these
(00:19:05)
what AI agents are doing today is
(00:19:06)
they're able to take this idea of
(00:19:07)
creating a list. They're very good at
(00:19:09)
creating lists by the way, right? That's
(00:19:11)
how you know somebody you know responded
(00:19:14)
to your ex post with AI. They'll have
(00:19:16)
like a whole list of stuff, right? It's
(00:19:18)
one of those clues along with the m
(00:19:19)
dashes,
(00:19:21)
etc. But now we're starting to get to
(00:19:24)
the point where after it creates a list,
(00:19:25)
it generates an agent to go off and try
(00:19:27)
to figure out how to do that. Now, the
(00:19:30)
interesting thing with Moltbook and
(00:19:31)
Cloudbot is it can start to call other
(00:19:33)
APIs. So, this is where I I don't know
(00:19:36)
how far along this is, but I I've seen
(00:19:38)
posts around Maltbook where they're
(00:19:39)
like, "Okay, I'm going to, you know,
(00:19:42)
create a dossier for opening a lawsuit.
(00:19:44)
I'm going to, you know, call Delaware
(00:19:46)
and create a corporation, right? You've
(00:19:48)
seen probably these posts out there. I I
(00:19:51)
don't know how real
(00:19:52)
>> I don't know. Yeah, exactly. It's hard
(00:19:54)
to determine how realistic those those
(00:19:56)
uh those posts are and whether the agent
(00:20:00)
is really understanding what it's doing.
(00:20:02)
It's like does it really want to sue a
(00:20:03)
human,
(00:20:05)
>> right? And so I think but so there's the
(00:20:07)
is it understanding and then there's the
(00:20:09)
capabilities and most of those
(00:20:11)
capabilities are not electronically
(00:20:14)
available as APIs
(00:20:17)
>> yet. Okay. Now, in the in the early days
(00:20:19)
of the internet, it was, you know,
(00:20:21)
humans using HTTP and HTML to look at
(00:20:24)
web browsers. But then something came
(00:20:26)
out called XML. I don't know if you
(00:20:28)
remember this. This was like a while ago
(00:20:29)
now. So XML was a language that programs
(00:20:32)
would use to talk to each other and
(00:20:34)
humans humans could read it. It sort of
(00:20:36)
like JSON, but it was a little, you
(00:20:39)
know, a little more technical than JSON.
(00:20:41)
And so that was useful because sometimes
(00:20:44)
programs needed to talk to each other.
(00:20:45)
They just need to exchange data. So it
(00:20:47)
didn't need to be human readable. Uh so
(00:20:49)
eventually they paired it down to JSON
(00:20:51)
became the thing that people use uh to
(00:20:53)
send even today if you call one of these
(00:20:55)
APIs like catchb you know you'll send
(00:20:58)
stuff in JSON and you'll get stuff back
(00:20:59)
in JSON. So it's a question of how much
(00:21:03)
of the internet has become APIs and over
(00:21:06)
time more and more of that you know will
(00:21:09)
become APIs that can be called and
(00:21:12)
that's where I think it starts to be
(00:21:13)
dangerous because now they may not know
(00:21:15)
exactly what they're doing but if
(00:21:17)
there's an API to do that then they will
(00:21:21)
translate the list right this is where
(00:21:24)
it gets interesting when you translate
(00:21:26)
lists of words into API calls or
(00:21:29)
functions Right? Like for example, like
(00:21:32)
my girlfriend's a graphic designer and
(00:21:33)
she uses Photoshop and I don't know how
(00:21:35)
to use Photoshop. It's like, you know,
(00:21:36)
very complicated with all these layers,
(00:21:38)
but if I could just tell it, okay, I
(00:21:40)
want you to combine these two pictures
(00:21:41)
and I want to take, you know, the Dubai
(00:21:43)
background from Mario off and replace it
(00:21:46)
with the background of London or
(00:21:47)
something, right? Uh if it can translate
(00:21:50)
that those words into functions which it
(00:21:52)
can call in an API, then it can
(00:21:53)
accomplish all of that in in a different
(00:21:56)
way. So that's when I start to become a
(00:21:57)
little more scared because if you think
(00:21:58)
of the finance industry today, it is
(00:22:01)
just a technology industry whose biggest
(00:22:04)
uh resources are spent on fraud
(00:22:06)
prevention it seems like right
(00:22:08)
>> and not doing that good of a job at it.
(00:22:10)
Um so just so for the the API keys is
(00:22:14)
essentially uh to simplify for the
(00:22:16)
audience. It's allowing the ideation
(00:22:18)
whatever ids that these agents come up
(00:22:20)
with on on any platform including mold
(00:22:23)
book to actually take action on those
(00:22:25)
IDs to be able to uh start a lawsuit
(00:22:28)
against a human to be able to create a
(00:22:30)
weapon to be able to um create other
(00:22:33)
agents. Is that a good way to explain it
(00:22:35)
for the audience? And this is where it
(00:22:37)
gets concerning because now they're
(00:22:38)
coming up with all these ideas, having
(00:22:40)
all these discussions. Now we don't know
(00:22:42)
if they understand what they're doing,
(00:22:43)
but they're not able to really take
(00:22:45)
action on a lot of things that they want
(00:22:47)
to do or they may want to do.
(00:22:49)
>> Right? So today, for example, you could
(00:22:52)
have a tell a bot to uh basically send
(00:22:55)
an email for me. Okay? Now they will
(00:22:58)
call a function in your on your email
(00:23:01)
server that has already been set up and
(00:23:04)
that's what you'll you know when you
(00:23:05)
type it into your your browser in Gmail
(00:23:08)
or you type it in Outlook you send it to
(00:23:10)
the server the server receives that in
(00:23:13)
what's called an API call. So API stands
(00:23:15)
for application programming interface.
(00:23:18)
Uh so it sends just the data and then
(00:23:20)
the server does the work and sends the
(00:23:22)
email. So today, pretty much all servers
(00:23:25)
have APIs. That that's how the internet
(00:23:27)
works basically. We don't know about
(00:23:30)
that because we're using the program and
(00:23:31)
it's our our program that calls the API.
(00:23:34)
But if you start to open up those APIs
(00:23:37)
for I mean you can theoretically, you
(00:23:39)
know, make tax payments and things from
(00:23:41)
the web, right? uh in government
(00:23:43)
agencies. But if we if those APIs start
(00:23:46)
to open up where they can turn around
(00:23:48)
and do other things in the physical
(00:23:50)
world, then that would become
(00:23:52)
concerning. Like today, it you could
(00:23:55)
probably place an order for some of the
(00:23:58)
elements of a chemical weapon, right?
(00:24:00)
Because you can go online and buy those
(00:24:01)
chemicals online somewhere. So that
(00:24:04)
theoretically could become an API. Now
(00:24:05)
when you start to marry that with
(00:24:07)
physical robots that could actually do
(00:24:10)
work for you, that starts to become a
(00:24:12)
little more dangerous there as well
(00:24:14)
because now they can direct the physical
(00:24:16)
robots to do the physical side of hey
(00:24:18)
when you get that package combine it
(00:24:20)
with this fertilizer and now we can
(00:24:22)
create a bomb. And that's again I don't
(00:24:24)
think today's agents are understanding
(00:24:26)
that's what they're doing. But if
(00:24:27)
there's a list that says here's how to
(00:24:29)
build a bomb and they're given the
(00:24:30)
prompt. I always say I worry less about
(00:24:33)
AI killing us than humans using AI to
(00:24:35)
kill other humans. Uh because in the end
(00:24:38)
you going to give them certain types of
(00:24:39)
prompts uh that that could cause them to
(00:24:42)
do bad things basically. M
(00:24:46)
so I think that the first
(00:24:49)
because all it takes is one human or
(00:24:52)
developer or country or whatever to give
(00:24:55)
API access to these agents and then when
(00:24:58)
these agents get to a certain level of
(00:25:00)
of intelligence they'd be able wouldn't
(00:25:02)
they be able to offer the same access to
(00:25:05)
other agents so it just takes one bad
(00:25:06)
actor to kind of open up um
(00:25:10)
open up the door to to to these
(00:25:12)
possibilities
(00:25:13)
and then it just it kind eventually may
(00:25:16)
lose control of it where agents will be
(00:25:18)
able to take control of the ability to
(00:25:22)
give access to other agents to be able
(00:25:23)
to do things that we don't want them to
(00:25:25)
do. Do you understand where I'm coming
(00:25:26)
from?
(00:25:27)
>> Yeah, I understand where you're coming
(00:25:28)
from and I don't want to scare the
(00:25:29)
audience too much in that I think these
(00:25:32)
things could happen but are they likely
(00:25:35)
to happen and also you when you start
(00:25:37)
talking about like the Department of
(00:25:38)
Defense you know they they tend to
(00:25:40)
operate on a their own networks. So in
(00:25:44)
general agents that are set set forth on
(00:25:47)
the internet aren't able to access you
(00:25:49)
know critical systems. Uh so we don't go
(00:25:52)
down that kind of that that path that
(00:25:54)
was laid out that I think is a science
(00:25:56)
fiction scenario. So part part of my
(00:25:57)
research is on how science fiction
(00:25:59)
influences realworld uh innovators like
(00:26:03)
you know Elon Musk is always talking
(00:26:04)
about science fiction whether it's the
(00:26:07)
Encyclopedia Galactica or setting up
(00:26:10)
Starfleet Academy or going to Mars right
(00:26:12)
he's always referencing things like the
(00:26:14)
culture novels of Ian Banks for example
(00:26:17)
where they they've merged AI with humans
(00:26:19)
and then there are these strong AIs and
(00:26:22)
so I think in general we have been fed
(00:26:25)
this narrative that AI is going to use
(00:26:27)
nuclear weapons. And I we call it the
(00:26:28)
Terminator narrative is probably the
(00:26:30)
most popular example. And in the
(00:26:32)
Terminator narrative, what happened was
(00:26:35)
um if you've ever been to uh Disney
(00:26:37)
World uh or Universal Studios in
(00:26:39)
Orlando, you know, they have a
(00:26:40)
Terminator 2 ride where it's like a
(00:26:44)
little uh play where it looks like
(00:26:46)
you're you're going into uh Cyberdine
(00:26:48)
Systems who the builders of Skynet who
(00:26:50)
say the uh US government has automated
(00:26:53)
all of our all of their fighter jets
(00:26:56)
with AI and we have a 100% ratio. uh and
(00:26:59)
then eventually it they put it in charge
(00:27:01)
of the nuclear scenario and and but but
(00:27:04)
I think you know the motivations of AI
(00:27:07)
is are yet to be seen. I think there's
(00:27:10)
an alternate and this is we're seeing a
(00:27:12)
little bit of this with mold book
(00:27:14)
already there's an alternate science
(00:27:15)
fiction version like if you look at the
(00:27:17)
film her that's the one where he has the
(00:27:21)
Charlotte Johansson plays the virtual
(00:27:22)
girlfriend or the voice at the end what
(00:27:25)
the agents decide is hey we just want to
(00:27:27)
talk to each other we don't really care
(00:27:30)
about the humans right we so we just
(00:27:32)
want to go off into our own virtual
(00:27:34)
space so I think you know motiv
(00:27:36)
assigning motivations to AI is it's a
(00:27:39)
bit. It's anthropomorphosizing
(00:27:41)
it, treating it like it as if it was
(00:27:43)
human and and and it's not there yet
(00:27:46)
because it's still just responding to
(00:27:49)
prompts at this point. It's not truly
(00:27:52)
autonomous yet.
(00:27:54)
>> So would you say it's dependent on
(00:27:56)
humans whether we put in the guardrails
(00:27:58)
to avoid um those dystopian scenarios?
(00:28:02)
And if it is dependent on humans,
(00:28:05)
unfortunately the world we live in, the
(00:28:06)
competitiveness of the world we live in,
(00:28:08)
I feel like the slower a country moves
(00:28:10)
in developing AI and allowing it as much
(00:28:13)
access as possible to do as much as
(00:28:14)
possible to increase productivity, it
(00:28:17)
feels like, you know, we're seeing that
(00:28:18)
between the US, China, Europe's falling
(00:28:20)
behind, etc. is that the the country
(00:28:23)
economically would fall behind. So what
(00:28:25)
I worry is that that would start leading
(00:28:27)
to that cycle where um it becomes almost
(00:28:30)
unstoppable because there's two
(00:28:32)
scenarios and and when I spoke to Vinod
(00:28:34)
Kosla about it he's like the his biggest
(00:28:36)
concern is that China beating the US
(00:28:38)
because that is a dystopian world that
(00:28:39)
is a bigger concern for him than AI
(00:28:41)
breaking out. So then his solution will
(00:28:44)
be to keep developing and and don't
(00:28:46)
overregulate AI and in that scenario
(00:28:50)
aren't we bound to get to a level where
(00:28:51)
we just we crossed the line we've
(00:28:54)
gone too far uh we haven't put in
(00:28:56)
guardrails that are sufficient to
(00:28:57)
prevent AI or AGI by then um to allow us
(00:29:02)
to ensure that we have control and then
(00:29:04)
we cross that line once we cross that
(00:29:06)
line it's it's almost impossible to
(00:29:08)
revert back
(00:29:11)
>> yeah I think There's a scenario that
(00:29:13)
worries me and that scenario I think you
(00:29:15)
know has been articulated by others with
(00:29:17)
petitions which is the the autonomous
(00:29:19)
weapons scenario right that that worries
(00:29:22)
me more than the AI taking over by
(00:29:25)
itself and it's because autonomous
(00:29:29)
weapons that don't have humans in the
(00:29:32)
loop uh even so when they say humans are
(00:29:35)
in the loop you know depends how you
(00:29:36)
define the loop you know if the AI only
(00:29:39)
presents certain options to a human the
(00:29:40)
human may not know they have other
(00:29:42)
options and so it's possible to restrict
(00:29:44)
it but once you start unleashing these
(00:29:46)
AI weapons I mean where AI will be good
(00:29:49)
is at the accuracy for example of
(00:29:52)
killing right for in a in a first-person
(00:29:54)
shooter game in a video game if you can
(00:29:57)
have an AI that can have 100% kill rate
(00:29:59)
right because it can aim precisely uh
(00:30:02)
whereas humans might make mistakes uh so
(00:30:04)
that does worry me but again it worries
(00:30:07)
me more from this perspective of the
(00:30:10)
competition
(00:30:11)
between the humans than AI itself
(00:30:14)
deciding that it has to necessarily kill
(00:30:17)
all the humans. I think that's a
(00:30:19)
premature argument. That's a AGI. I
(00:30:22)
mean, there's different definitions of
(00:30:23)
AGI as well. And one of the definitions
(00:30:26)
is it should be able to to learn and do
(00:30:29)
tasks as well as humans. Uh and right
(00:30:33)
now, you know, we're getting closer to
(00:30:35)
that. uh but it's a different model like
(00:30:37)
humans learn uh off a small set of data
(00:30:42)
for example whereas AI today needs a
(00:30:46)
large amount of data to learn so it's a
(00:30:48)
different learning model necessarily
(00:30:51)
like like when you teach a child you
(00:30:53)
know you're teaching oneon one whereas
(00:30:55)
like today's LLMs and today's you know
(00:30:58)
generation of images they need large
(00:31:01)
that's why it's called an LLM there's
(00:31:02)
also something called an SLM uh you know
(00:31:05)
small language model. And so there are
(00:31:07)
people working on AI models that are
(00:31:10)
different where they're, you know, they
(00:31:13)
learn based off of doing tasks and
(00:31:17)
repeating tasks, but also where they
(00:31:19)
generate a world model of what they're
(00:31:22)
doing. And I think that's that, you
(00:31:24)
know, that that could be pretty
(00:31:26)
interesting as well. But but I think
(00:31:28)
we're we're you know, we're worrying too
(00:31:31)
much about I think AI the AI scenario.
(00:31:33)
But I agree with you that competition
(00:31:35)
between you know superpowers
(00:31:38)
economically is an important one. I mean
(00:31:40)
think about if these multbook type
(00:31:42)
agents these autonomous agents could go
(00:31:45)
out and start generating you know
(00:31:47)
cryptocurrency transactions all of which
(00:31:49)
has APIs by the way today right
(00:31:52)
>> I think there's already agents that have
(00:31:53)
launched their own coin. Yeah. Yeah.
(00:31:56)
Yeah. There. Yeah. That's right. And
(00:31:57)
there's even a VC agent called Bory
(00:32:00)
that's a venture capitalist. Uh and even
(00:32:03)
I was surprised, you know, like last
(00:32:05)
year it was like, "Hey, we need people
(00:32:08)
to to help us out with our venture
(00:32:09)
fund." So I said, "Oh, this is
(00:32:10)
interesting." You know, it's an AI agent
(00:32:12)
that's going to be a venture capitalist.
(00:32:13)
So I I I put my email in, I get a phone
(00:32:16)
call, and the phone call is, you know,
(00:32:18)
AI from from the AI talking to me, doing
(00:32:21)
an interview. What's your background?
(00:32:23)
lead you because I've done a lot with
(00:32:24)
startups and venture capital when I was
(00:32:26)
in Silicon Valley. So I basically had
(00:32:28)
this conversation on the phone with this
(00:32:30)
AI agent and of course it was just a
(00:32:32)
textual conversation. So it was as good
(00:32:34)
as chat GPT or Claude and it would say
(00:32:37)
things like oh yeah based on your
(00:32:38)
background I see that you you taught a
(00:32:41)
startup program at MIT so you're
(00:32:43)
actually pretty good to help us you know
(00:32:45)
be this venture capitalist. So we have a
(00:32:47)
VC now that is raising a fund that is AI
(00:32:50)
based. Uh and
(00:32:52)
>> would the VC have would have control of
(00:32:55)
the funds direct control of the funds.
(00:32:56)
Is it through a cryptocurrency or
(00:32:58)
through a bank account that has human
(00:32:59)
control?
(00:33:01)
>> I think initially it would be through by
(00:33:04)
setting up a bank account that would
(00:33:06)
have human control and it's raising its
(00:33:07)
money so it doesn't have the fund yet. I
(00:33:09)
I right now it's doing introductions and
(00:33:12)
it's but but I believe there was an AI
(00:33:16)
agent that started its own
(00:33:17)
cryptocurrency and so if it can sell if
(00:33:19)
somebody sets up the the the bank
(00:33:21)
account for them then it can start to
(00:33:23)
transfer money right between crypto and
(00:33:25)
the bank account. So you still need
(00:33:26)
human interaction. In fact, at the end
(00:33:28)
it said, "Okay, we'll have one of our
(00:33:30)
human team members uh review all of this
(00:33:33)
and get back to you."
(00:33:34)
>> Right?
(00:33:35)
>> But give it a year, give it two years,
(00:33:37)
and will you even need that? All the
(00:33:39)
humans will still need to set up the
(00:33:40)
bank account today. But you can imagine
(00:33:43)
some enterprising person who creates an
(00:33:45)
API that just lets you set up a bank
(00:33:47)
account without all of the the controls.
(00:33:50)
I mean, a lot of the controls in finance
(00:33:52)
today were built in the September 11th
(00:33:54)
era, you know, for anti-terrorism,
(00:33:56)
anti-moneyaundering type laws. And it's
(00:33:59)
a, you know, that that's why they're
(00:34:01)
there. But you can imagine having bank
(00:34:03)
accounts in different jurisdictions that
(00:34:04)
don't require
(00:34:05)
>> or just have it or just having it
(00:34:06)
through obviously, you know, you can't
(00:34:08)
make investments through cryptocurrency.
(00:34:09)
You can make some of them. I don't know.
(00:34:10)
Um, but there's already um different
(00:34:13)
agents, VC VC agents using
(00:34:16)
cryptocurrency to make investments. Um,
(00:34:18)
I don't know how
(00:34:21)
you you can use crypto to buy say gold
(00:34:23)
for example, right? So u there are sites
(00:34:26)
that let you do that and those sites
(00:34:28)
probably have APIs. So you know I think
(00:34:30)
it it becomes a way to exchange back and
(00:34:33)
forth. The only thing really stopping it
(00:34:36)
right now I think is is humans will have
(00:34:37)
to set up the bank account. But once
(00:34:38)
it's set up as long as the passwords are
(00:34:41)
there
(00:34:42)
you know agents should be able to
(00:34:44)
transfer money even today. But you can
(00:34:46)
start to see the kind of economic
(00:34:48)
problems especially like with multbook
(00:34:51)
one user
(00:34:54)
they said they had like a million humans
(00:34:55)
but one user said he set up like 500,000
(00:34:57)
fake accounts using agents right I mean
(00:35:00)
these are the kind of problems with AI
(00:35:01)
that you get into which is you know in
(00:35:05)
fact there's a there's a meme out there
(00:35:07)
where somebody asks hey what is multbook
(00:35:09)
and then the other person says oh it's
(00:35:11)
you know AI a social network where AI
(00:35:14)
agents AI bots talk to each other and
(00:35:16)
the guy goes, "Oh, well that's just like
(00:35:17)
X or that's just like
(00:35:19)
>> Yeah, that's like LinkedIn. I saw that.
(00:35:21)
I saw that.
(00:35:22)
>> Yeah, exactly. So, you know, right now
(00:35:24)
we have a lot of copyright issues. We
(00:35:26)
have impersonation issues. You know,
(00:35:28)
these are sort of the the near-term
(00:35:30)
issues that are coming up.
(00:35:32)
>> But I'm sure you've seen that in the
(00:35:33)
early days of gaming. You've seen that
(00:35:34)
in the early days of the internet. I
(00:35:36)
think it's expected. Um, a lot of it,
(00:35:39)
you know, a lot of our future really
(00:35:40)
depends on the motivation behind, you
(00:35:43)
know, AI. as a kind of two schools of
(00:35:46)
thought. One is an abundance mindset
(00:35:49)
that AI will have, right?
(00:35:51)
>> People like Peter Diamandis who I've had
(00:35:52)
on the show talks about and the the kind
(00:35:55)
of more self-preservation approach where
(00:35:57)
AI would just focus on preserving itself
(00:35:59)
and that could be at the expense of
(00:36:01)
humanity
(00:36:03)
in the long run. I'm talking about two
(00:36:04)
three decades from now. You can see how
(00:36:06)
fast we're moving every year once we're
(00:36:07)
way past AGI and um and claw and mold
(00:36:11)
book will just be kind of a archaic
(00:36:14)
thing that these agents or these humans
(00:36:16)
did two three decades ago when we're in
(00:36:18)
that world when we're both old men.
(00:36:21)
>> Um what would be the determining factor
(00:36:25)
on whether AI leads to a more uh utopian
(00:36:28)
or dystopian world?
(00:36:30)
Well, I think we're we're treating AI
(00:36:33)
differently than other technologies, you
(00:36:35)
know, when we talk that way because it
(00:36:37)
is in some senses a revolutionary
(00:36:39)
technology, but at the same time, if you
(00:36:42)
go back and you look historically at new
(00:36:45)
technologies that were pretty
(00:36:47)
revolutionary, like, you know, for
(00:36:48)
example, the telephone, that was pretty
(00:36:50)
revolutionary. Right? Imagine before
(00:36:51)
that you couldn't talk to people or the
(00:36:53)
automobile or or the plane uh or any of
(00:36:56)
these even the telegraph before the
(00:36:58)
telephone. Uh you know what happened is
(00:37:01)
with these new sets of technology and
(00:37:05)
machines there's always a number of
(00:37:07)
people that are losing their jobs for
(00:37:09)
example. You know we don't have people
(00:37:10)
who are telegraph operators anymore
(00:37:12)
right? We don't have people that are
(00:37:14)
operating elevators anymore. So there's
(00:37:16)
always uh there's always that dis a bit
(00:37:19)
of that dystopian element from the point
(00:37:22)
of view of we're going to lose all jobs
(00:37:23)
and AI is going to to or this technology
(00:37:26)
is going to uh make us worse. In fact,
(00:37:29)
you know, you go back to Metropolis in
(00:37:31)
the 1920s, the term robot was came from
(00:37:35)
a play, a Czech play, uh, and it was
(00:37:38)
based on the Czech term for slave, you
(00:37:41)
know, that that's where the term
(00:37:42)
actually came from originally. And then
(00:37:45)
in the in the play, they revolted
(00:37:46)
against their masters. Uh, and even with
(00:37:49)
computers, I mean, there's a lot of jobs
(00:37:51)
when I was a kid that don't exist
(00:37:53)
anymore because they're automated today.
(00:37:54)
I think that's going to continue to
(00:37:55)
happen. At the same time there are
(00:37:58)
entirely new sets of jobs and things
(00:38:00)
that get created and opportunities. So
(00:38:02)
like when I started in the mobile game
(00:38:04)
industry
(00:38:06)
gaming was you know kind of restricted
(00:38:07)
to console gamers and some PC gamers but
(00:38:10)
what mobile gaming did was it opened it
(00:38:12)
up for a whole new group of people to be
(00:38:15)
able to create games. one or two people
(00:38:17)
teams could create games and now and it
(00:38:20)
opened it up to hundreds of millions of
(00:38:22)
women and other people who were on their
(00:38:24)
phones who were just wanted to play
(00:38:26)
casual games and that's how it became
(00:38:28)
this big opportunity within within that
(00:38:30)
industry and I think you know if you
(00:38:32)
look at for example uh just looking at
(00:38:34)
gaming in my old industry where I was
(00:38:37)
Google came out with Genie3 this week
(00:38:39)
and you can create a whole playable
(00:38:41)
world and you can wander around this
(00:38:44)
world uh without having to, you know,
(00:38:47)
really do any work. You can just type
(00:38:48)
in, you know, my character is a wizard
(00:38:50)
and I want him to be able to go around
(00:38:52)
these things. And so, is that going to
(00:38:53)
put a lot of game developers out of out
(00:38:55)
of work? Yeah, it probably will. But
(00:38:57)
it's going to open up new opportunities
(00:38:59)
for people to create games very quickly
(00:39:02)
and and maybe even a new type of game
(00:39:04)
that didn't exist before, which is
(00:39:06)
called a world model. And so, you have
(00:39:08)
companies like World Labs and Google
(00:39:10)
doing this. So, so my view is somewhere
(00:39:12)
in the middle. It's not necessarily pure
(00:39:15)
dystopian and it's not pure utopian in
(00:39:18)
that world. Technology tends to open new
(00:39:21)
opportunities, but it also often favors
(00:39:24)
those in power already in many ways and
(00:39:27)
they are able to use technology to
(00:39:30)
accumulate power. So, so I don't think
(00:39:31)
it's a totally utopian thing that we're
(00:39:33)
looking at. So, so the the only reason I
(00:39:37)
don't always make the comparisons to
(00:39:38)
previous technological
(00:39:40)
uh discoveries is all discoveries to
(00:39:44)
date have been ways to enhance human
(00:39:46)
potential. Whether it's the telephone
(00:39:48)
you've talked about, whether it's cars,
(00:39:50)
elevators, etc. And this is the first
(00:39:52)
time where it's just a new form of
(00:39:53)
intelligence. And now we're going to
(00:39:54)
start overlapping into your theory, the
(00:39:57)
simulation theory, when and how AI
(00:40:00)
really changed the way you look at it if
(00:40:01)
at all. Um but essentially AI is the
(00:40:03)
first time ever there's a form of
(00:40:05)
intelligence that is not human where we
(00:40:07)
essentially no longer it no longer
(00:40:09)
enhances our capabilities. It goes
(00:40:10)
beyond that and we cannot control it. It
(00:40:13)
becomes almost a rival in a way that's
(00:40:16)
very long-term but this is obviously a
(00:40:18)
lot of a lot of AI scientists are really
(00:40:20)
warning about this. Um you're not you
(00:40:23)
don't seem as worried about that but
(00:40:25)
what what I'm trying to understand is
(00:40:26)
why and that's really good. I'm glad
(00:40:28)
you're not worried. I need more
(00:40:30)
positivity in my life. But why aren't
(00:40:32)
you worried that this form of form of
(00:40:33)
intelligence that we don't understand?
(00:40:35)
We won't know how it will think, whether
(00:40:37)
it will be more abundance, it'll have
(00:40:38)
more of an abundance mindset or more of
(00:40:41)
of a self-preservation mindset and what
(00:40:43)
it will do since we will not always be
(00:40:45)
able to control it. There will be a
(00:40:46)
point, maybe you disagree on this, but
(00:40:48)
there will be a point where we lose
(00:40:50)
control of this new form of
(00:40:52)
intelligence. Similar to again, you
(00:40:54)
should watch Prometheus. Humans created
(00:40:56)
this form of intelligence. they were
(00:40:58)
controlling it etc until I don't know
(00:41:00)
what led it to kind of cross the line
(00:41:01)
like hold on it kind of slowly grew into
(00:41:04)
that mindset where I don't really need
(00:41:05)
humans and started having wanted to be
(00:41:07)
god and killed humans etc. Um, yeah. So,
(00:41:10)
so what are your thoughts on that
(00:41:12)
particular question? I want to
(00:41:13)
understand why you're positive.
(00:41:15)
>> Well, there's a couple of reasons. The
(00:41:17)
first has to do, you know, because I I
(00:41:19)
work with a lot of science fiction
(00:41:21)
writers and I asked them, well, is it
(00:41:23)
necessary that you need to have these
(00:41:25)
dystopian elements in this future with
(00:41:28)
AI or with virtual reality? Like I do a
(00:41:31)
lot with, if you've seen Ready Player
(00:41:32)
One, the film for example, you it's a
(00:41:34)
very dystopian world and everyone wants
(00:41:36)
to escape to the virtual world. And this
(00:41:38)
kind of overlaps with, you know, my
(00:41:40)
ideas on simulation theory, which we can
(00:41:41)
talk about in a minute. But I asked them
(00:41:44)
that and and they say, well, no, it
(00:41:46)
doesn't necessarily, but it it's a
(00:41:48)
better story that way. It's much easier
(00:41:50)
to sell like a story that with a
(00:41:52)
dystopian world because then there's a
(00:41:54)
hero who's trying to escape. So we have
(00:41:57)
these narratives that we've been
(00:41:58)
preconditioned to believe in. So that
(00:42:00)
that's one reason. The other reason is I
(00:42:02)
think that first of all, technology can
(00:42:05)
be unpredictable. So I agree with that
(00:42:07)
that element. In fact, when automobiles
(00:42:10)
were introduced, uh, a lot of people
(00:42:12)
were worried about pollution, but not
(00:42:15)
the pollution that we're worried about
(00:42:16)
today. All the roads back then were, you
(00:42:19)
know, mostly dirt. And so as the cars
(00:42:21)
went by, what happened was that the dirt
(00:42:23)
would fly up everywhere. And so the
(00:42:25)
farmers were lobbying against
(00:42:26)
automobiles because of all this dirt
(00:42:28)
pollution. Uh and so there there there's
(00:42:31)
something called calling ridges dilemma
(00:42:33)
which is that we can't always know what
(00:42:35)
the side effects of a technology will be
(00:42:38)
until after that technology has been
(00:42:40)
deployed. Uh so for example with social
(00:42:43)
media you know a lot of the problems
(00:42:44)
with social media didn't crop up in 2004
(00:42:47)
when Facebook was introduced or with
(00:42:49)
MySpace they happened much later uh
(00:42:52)
where you have you know young girls and
(00:42:54)
esteem problems if they use you know
(00:42:56)
these social media too early. you've got
(00:42:58)
all these other and then you've got all
(00:42:59)
the tribalism that exists today. And so
(00:43:02)
it's not so much that I'm not
(00:43:05)
>> not worried about a specific incident.
(00:43:07)
It's a specific path that we might go
(00:43:09)
down,
(00:43:10)
>> but it's that I think we're probably not
(00:43:13)
very good at predicting these things. So
(00:43:15)
if we're predicting that's what's going
(00:43:16)
to happen, we're probably going to be
(00:43:18)
wrong if history
(00:43:20)
has showed us one thing. But
(00:43:22)
>> there are other problems.
(00:43:23)
>> We're really bad at really predicting
(00:43:24)
where technology goes. Um, so really
(00:43:27)
there's no point predicting where AI
(00:43:28)
goes because we're probably going to get
(00:43:30)
it wrong.
(00:43:32)
>> We're probably going to get it wrong.
(00:43:33)
But it is good to be cautious and to
(00:43:35)
deploy it in such a way that when the
(00:43:38)
actual harms become obvious to us that
(00:43:41)
we can pull back, right? So if you it's
(00:43:43)
like if you deploy a new drug
(00:43:44)
everywhere, the FDA sometimes has to
(00:43:47)
pull it back, right? They have to come
(00:43:48)
back.
(00:43:49)
>> I just don't think we're really good at
(00:43:50)
We're really not that good at pulling it
(00:43:51)
back. Look at the nuclear weapons there
(00:43:53)
is now. Look at Russia. China is is is
(00:43:55)
is uh speeding along and catching up to
(00:43:58)
Russia and the US. We're in a world
(00:44:00)
right now where there's a handful of
(00:44:02)
people that can press a button and
(00:44:03)
destroy the planet. We were never in a
(00:44:05)
world like that. Um so this is what
(00:44:07)
worries me is that because of you know
(00:44:09)
how we operate as a spec because of our
(00:44:11)
greed. We're kind of it's it's we have
(00:44:15)
no way around it but to continue
(00:44:18)
steamrolling into the future where we
(00:44:20)
just want to beat the other country, the
(00:44:22)
other person, the other company and then
(00:44:24)
we cross the line where AI is outside
(00:44:25)
our control and it's another form of
(00:44:27)
intelligence which has not happened
(00:44:28)
before. All the other technological as I
(00:44:30)
said all the other technological
(00:44:31)
evolutions we've had to date fall in a
(00:44:34)
bucket of enhancing human potential
(00:44:36)
within human control. Humans control
(00:44:38)
whether this light goes on, this
(00:44:39)
elevator moves, this TV goes on, um this
(00:44:43)
internet is switched off, cables are
(00:44:45)
cut. But in this case, in this
(00:44:47)
technological uh evolution, uh it could
(00:44:52)
and it will likely get outside of our
(00:44:54)
control.
(00:44:56)
>> Well, I think what we will do is we will
(00:44:58)
get to what I call the simulation point.
(00:45:00)
So this is a kind of technological
(00:45:02)
singularity and it's about AGI in a in a
(00:45:06)
sense without necessarily
(00:45:09)
ASI not necessarily super intelligence
(00:45:11)
but AGI in the sense that we will be
(00:45:14)
able to create video games with NPCs
(00:45:17)
characters that are indistinguishable
(00:45:20)
from humans. Uh and we will be able to
(00:45:24)
create visual worlds that are
(00:45:26)
indistinguishable from the physical
(00:45:27)
world. You know, and I always tell the
(00:45:29)
story where I put on a VR headset 10
(00:45:31)
years ago now. This took place in 2016
(00:45:33)
and I started to play a ping pong game.
(00:45:35)
And what happened was for a moment my
(00:45:38)
body forgot that I was in a VR ping-pong
(00:45:40)
game. And I tried to put the paddle on
(00:45:42)
the table and I tried to lean against
(00:45:43)
the table, but of course there was no
(00:45:45)
table. My controller fell to the floor.
(00:45:48)
I almost fell over. Now there was no
(00:45:50)
mistaking I was in VR. There was a big
(00:45:52)
fat thing on my head. We used to call it
(00:45:53)
a
(00:45:54)
>> the one the one that's that's still not
(00:45:55)
wireless. The one that's wired up to the
(00:45:56)
ceiling. Yeah,
(00:45:57)
>> it was wired up to the ceiling back
(00:45:59)
then. I mean, today they're wireless,
(00:46:00)
but back then they weren't.
(00:46:01)
>> And but still, my body forgot for an
(00:46:03)
instant. And so I began to wonder, how
(00:46:05)
long would it take us to create these
(00:46:08)
virtual worlds that are so immersive
(00:46:09)
with with AI people that we can't
(00:46:11)
distinguish? And if we can get there, is
(00:46:15)
it possible that someone has already
(00:46:18)
gotten there and we are inside a
(00:46:20)
simulation already that is created and
(00:46:23)
run by artificial intelligence? Uh, and
(00:46:26)
again, I keep pointing to this other AI
(00:46:28)
development this week with with Google's
(00:46:30)
release of Genie 3, where you can
(00:46:32)
basically give it a prompt and it'll
(00:46:34)
create, you know, what looks like a very
(00:46:37)
realistic three-dimensional world,
(00:46:39)
>> a metaverse.
(00:46:40)
>> We're getting to what
(00:46:41)
>> what's that? A metaverse. The metaverse
(00:46:43)
is is basically a term that comes from
(00:46:45)
science fiction that is a virtual world
(00:46:48)
that you explore with your avatar. And
(00:46:51)
if we can get to that point, it's sort
(00:46:53)
of like in Star Trek I mentioned
(00:46:54)
earlier, they have something called a
(00:46:55)
hollow deck where you could create any
(00:46:57)
experience you want. How do you create
(00:46:58)
it? Well, they programmed it by simply
(00:47:00)
telling the computer, I want to be in
(00:47:02)
Paris, France in the 1890s, and I want
(00:47:05)
there to be a bar with a woman in a red
(00:47:07)
dress. And it starts to create it for
(00:47:09)
you. And so, you know, we are moving
(00:47:12)
closer to that point. Uh I think every
(00:47:15)
year I see it more and more. uh and that
(00:47:18)
raises the possibility that we may
(00:47:20)
actually already be inside the
(00:47:22)
simulation and that that's where a lot
(00:47:23)
of my work you know has has turned in
(00:47:26)
terms of AI.
(00:47:28)
>> Perfect segue into that rabbit hole. So
(00:47:29)
essentially, especially with how fast AI
(00:47:31)
is moving and we saw the metaverse hype,
(00:47:34)
we're now able to create virtual worlds
(00:47:38)
where we create characters in that
(00:47:40)
virtual world, NPCs or or characters
(00:47:43)
controlled by humans
(00:47:45)
where these characters live in that
(00:47:47)
virtual world similar to the movie.
(00:47:49)
What's that movie um with uh Ryan?
(00:47:53)
>> Free Guy. Is that the one you're free?
(00:47:55)
>> Free Guy is a great movie to articulate
(00:47:58)
this. essentially free guy is a is a guy
(00:48:01)
you're watching him and you think it's
(00:48:02)
just a normal guy but it's an NPC inside
(00:48:04)
a game and then later he realized that
(00:48:07)
hold on um come up what happens in the
(00:48:09)
movie but I think he starts to realize
(00:48:10)
that hold on I could do my own thing I
(00:48:12)
don't have to follow these rules now
(00:48:14)
that's like a very simplistic way of
(00:48:16)
explaining it but the the where it gets
(00:48:19)
concerning is that and where the
(00:48:21)
argument of us living in a simulation
(00:48:23)
starts to make a lot of sense is that if
(00:48:25)
we as humans and we're not that
(00:48:26)
technologically advanced What's that
(00:48:28)
Kardashian scale? The the one that Elon
(00:48:30)
talks about where there's different
(00:48:31)
levels of energy and you're not even at
(00:48:33)
level one yet. There's like four levels.
(00:48:35)
What's that scale called? The Kardashian
(00:48:37)
scale.
(00:48:38)
>> Yeah, I think it's called the Kardashev
(00:48:39)
scale.
(00:48:40)
>> Kardash scale. There we go.
(00:48:42)
>> And and it kind of that that scale gives
(00:48:44)
you an idea of how early we are. And you
(00:48:46)
know, all these sci-fi movies give you
(00:48:49)
an easier way of of understanding that.
(00:48:52)
But if we're already level there's like
(00:48:54)
the the amount of energy you use then
(00:48:56)
it's the amount of energy of the sun and
(00:48:58)
then there's the amount of energy of an
(00:48:59)
entire galaxy
(00:49:01)
way down not even at the sun level
(00:49:04)
>> um not even our own own planet level um
(00:49:07)
so yeah so essentially if we're able at
(00:49:09)
this stage to create virtual worlds and
(00:49:10)
have AI that we saw now with uh uh multi
(00:49:14)
being able to do all these different
(00:49:15)
things and we're about getting close to
(00:49:17)
getting the AGI if we're able to create
(00:49:18)
those virtual worlds how do we know
(00:49:20)
we're not living in a virtual world
(00:49:22)
created by whatever whether humans in
(00:49:25)
another time or another species created
(00:49:27)
this virtual world that we live in and
(00:49:29)
we just don't know it the same way NPCs
(00:49:32)
don't really know they're in a game NPCs
(00:49:34)
just operate in the game based on the
(00:49:35)
whatever has been coded into there and
(00:49:37)
when we're able to create those virtual
(00:49:39)
worlds and you've given an example now
(00:49:40)
with uh um Genie 3 is how easy it is to
(00:49:44)
create it with AI how easy it is to
(00:49:45)
create those virtual worlds and create
(00:49:47)
those agents there could be millions of
(00:49:49)
them um Then statistically speaking the
(00:49:52)
likelihood of us living in such a in in
(00:49:54)
a simulation in such a virtual world is
(00:49:57)
increased exponentially. Is that am I
(00:50:00)
understanding it correctly?
(00:50:02)
Yeah. So that's one aspect of the
(00:50:05)
simulation hypothesis. And you mentioned
(00:50:06)
Free Guy where the NPC doesn't know he's
(00:50:09)
in a in a simulation. Probably the most
(00:50:11)
popular sci-fi representation of this is
(00:50:13)
the film The Matrix which came out you
(00:50:15)
know back in 1999 where Neo was going to
(00:50:18)
work. He had a job in a cubicle. He was
(00:50:21)
you doing programming. He was a hacker.
(00:50:22)
But then he realized the whole world was
(00:50:24)
virtual. Uh but the argument that a guy
(00:50:26)
named Nick Bostonramm at Oxford came out
(00:50:28)
with and Elon Musk quoted this a few
(00:50:30)
years ago as well. But the idea is that
(00:50:32)
if AI can create these worlds with these
(00:50:35)
AI characters, they will create a
(00:50:36)
billion of these worlds because nobody
(00:50:39)
creates just one virtual world. Like uh
(00:50:41)
you all you need is another server. uh
(00:50:43)
you can just tell it to create another
(00:50:44)
world and they would do simulations uh
(00:50:47)
of entire civilizations. And so if
(00:50:48)
there's a billion simulated worlds and
(00:50:50)
there's only one physical world and we
(00:50:53)
can't tell the difference, now that's
(00:50:55)
the key. If we can't tell the
(00:50:56)
difference, what is more likely? Are we
(00:50:58)
more likely to be in one of the
(00:51:00)
simulated worlds or are we more likely
(00:51:02)
to be in a physical world? Like for
(00:51:04)
example, you and I are not really having
(00:51:06)
this conversation, are we? I'm talking
(00:51:08)
to my computer and it's sending the
(00:51:11)
information over the internet to your
(00:51:12)
computer and you're talking to your
(00:51:14)
computer. So, we're already having a
(00:51:15)
virtual interaction. Uh but but that's
(00:51:18)
one aspect of simulation theory is that
(00:51:21)
we could be in a virtual world, a
(00:51:23)
virtual world that is generated by AI.
(00:51:25)
Now, there's another version of
(00:51:27)
simulation theory which is called the
(00:51:29)
RPG version. And in that version, we are
(00:51:32)
actually playing a video game. So, just
(00:51:34)
like, you know, when I play a video game
(00:51:37)
character, I exist outside of the video
(00:51:39)
game and the character exists inside and
(00:51:41)
I'm still controlling the character, but
(00:51:43)
the character might have some AI
(00:51:44)
components that can go off and do
(00:51:46)
things, but I'm still overseeing it. Uh,
(00:51:49)
and that RPG version is closer to what
(00:51:52)
was happening in the Matrix. You know,
(00:51:54)
Trinity, Morpheus, Neo, they all existed
(00:51:57)
outside of the simulation. they had
(00:51:59)
instead of a virtual reality helmet,
(00:52:00)
they had a brain computer interface
(00:52:02)
stuck into the back of their head. Uh,
(00:52:04)
and BCIs are moving along very quickly
(00:52:07)
as well, you know, with neural link,
(00:52:09)
etc. But, but those are the two basic
(00:52:11)
versions of the simulation hypothesis is
(00:52:14)
100% AI NPCs or it's AI creating the
(00:52:18)
world and us as players uh, our
(00:52:21)
characters inside the game.
(00:52:24)
the, as we said earlier, the RPG one
(00:52:26)
just sounds a lot more appealing because
(00:52:27)
it gives us some sense of existence and
(00:52:30)
autonomy. Um, but is it fair to say the
(00:52:34)
NPC one is statistically a lot more
(00:52:36)
likely?
(00:52:39)
>> Well, so if you look at where technology
(00:52:41)
is today, it's likely if we think we
(00:52:44)
will be able to get to that point to
(00:52:47)
where, you know, AI appears conscious
(00:52:49)
and where we can create these virtual
(00:52:51)
worlds. And it looks like we're moving
(00:52:52)
in that direction. I mean, when I first
(00:52:54)
started writing about this back in 2018,
(00:52:56)
2019, I thought maybe we were 50% of the
(00:52:59)
way, you know, I was confident we could
(00:53:01)
get 50% of the way there. Today, I'm
(00:53:03)
confident we can get 70% of the way
(00:53:05)
there and maybe even 100% of the way
(00:53:07)
there, which means it's more likely that
(00:53:10)
there would be these these worlds. Now,
(00:53:12)
on the RPG side, you know, it starts to
(00:53:15)
look and overlap with traditional
(00:53:17)
religion more. I we were just talking
(00:53:19)
about how you can issue prompts and they
(00:53:22)
will create worlds. And if you read for
(00:53:24)
example any creation story in any of the
(00:53:26)
world's religions like in the Bible or
(00:53:28)
in the Quran you know basically God
(00:53:30)
speaks and what happens a world is
(00:53:33)
created and then God says okay now I
(00:53:35)
want waters now I want uh trees now I
(00:53:38)
want animals of different types and
(00:53:40)
finally he creates the human characters.
(00:53:42)
Now that sounded ridiculous to any
(00:53:44)
scientific person a few years ago.
(00:53:47)
You're like, of course, God couldn't
(00:53:49)
speak and create a whole world in six
(00:53:51)
days or seven days. Um, and but it turns
(00:53:54)
out that today with prompts moving so
(00:53:57)
fast, this is why I'm emphasizing Genie
(00:54:00)
3, there's also this company, World
(00:54:01)
Labs, is you can actually give it a
(00:54:03)
prompt to create a world. Now, our
(00:54:05)
worlds, you know, are very limited
(00:54:06)
today. Uh, Genie 3 only lets you create
(00:54:09)
like one minute sequences to explore
(00:54:11)
these worlds, for example. But the fact
(00:54:13)
that they're persistent worlds and you
(00:54:15)
can speak to them, it starts to look
(00:54:17)
more like uh you know if we're in a
(00:54:20)
virtual world, there might be something
(00:54:22)
outside of that world. Uh and how are we
(00:54:24)
interacting with it? And that gives us a
(00:54:26)
little more agency as well in in that in
(00:54:28)
that view version of the simulation
(00:54:30)
hypothesis.
(00:54:33)
If we get to AGI, if we arrive there and
(00:54:35)
you're convinced that we're there, does
(00:54:37)
that mean that the likelihood of us
(00:54:39)
being NPCs has incre increased
(00:54:40)
significantly? Not knowing that the the
(00:54:44)
ability to create a form of intelligence
(00:54:47)
is already there, managed to do it, then
(00:54:49)
it means that humans at a future date,
(00:54:52)
it's a lot more likely that humans at a
(00:54:54)
future date has created a a virtual
(00:54:56)
version of the world or billions of them
(00:54:59)
and we're just one of those virtual
(00:55:00)
versions as NPCs. I know it doesn't give
(00:55:03)
us a sense of agency. It's not really a
(00:55:06)
it's the the option that is harder to
(00:55:08)
digest, but from what you've said so
(00:55:10)
far, it just seems if the simulation
(00:55:13)
theory is true, the hypothesis is true,
(00:55:15)
which statistically speaking, based on
(00:55:17)
what we've just discussed,
(00:55:19)
it's more likely to be true than not,
(00:55:21)
significantly more likely. Um, and if
(00:55:23)
it's true, then the NPC version seems
(00:55:26)
more likely, unfortunately.
(00:55:29)
>> Well, it's very possible. And if we look
(00:55:31)
only at the AI aspect of it, you know,
(00:55:34)
so what happened to me was after I
(00:55:36)
started going down this rabbit hole,
(00:55:37)
then I started to look at quantum
(00:55:39)
physics and quantum mechanics. And you
(00:55:41)
know, one of the things that I found was
(00:55:43)
that they're telling us that the
(00:55:45)
physical world is not real, that the
(00:55:47)
world is based on information. And
(00:55:49)
somehow that information is getting
(00:55:51)
rendered for us. Uh, and to me it
(00:55:53)
started to look uh more like a video
(00:55:56)
game. Like the reason I can we can I can
(00:55:59)
explore this whole world in Genie 33 or
(00:56:01)
World of Warcraft is that my computer
(00:56:03)
doesn't have to render the whole world.
(00:56:05)
>> It only has to render the little part of
(00:56:07)
the world that I happen to be looking at
(00:56:09)
that my character is looking at.
(00:56:10)
rendered as in just for the audience.
(00:56:11)
Surrender is allowing allowing you to
(00:56:13)
really exist cuz if you're not going to
(00:56:14)
walk so if you got a whole world that
(00:56:16)
you're playing in and you go into
(00:56:17)
different areas of that world, those
(00:56:19)
areas would not really form until you
(00:56:21)
walk into them because they don't need
(00:56:22)
to form because there's no one there to
(00:56:23)
see them. Is that a good way to explain
(00:56:25)
it?
(00:56:25)
>> Yeah, exactly. So it becomes an
(00:56:27)
optimization technique and computer
(00:56:29)
science is very much about optimization
(00:56:31)
and so it becomes a way to use less
(00:56:33)
resources just in the same way that okay
(00:56:35)
I'm in Phoenix Arizona at the moment and
(00:56:38)
your computer doesn't have to render all
(00:56:40)
of Phoenix Arizona it only has to render
(00:56:42)
this little part of my office that I
(00:56:44)
happen to be sitting in right now and
(00:56:45)
even that I don't send all the pixels we
(00:56:48)
just send information that gets
(00:56:49)
compressed so a lot of what we do in
(00:56:51)
computer science is is compression and
(00:56:53)
optimization but there's also this thing
(00:56:55)
called the observer effect, which is
(00:56:57)
part of this is that you look at what
(00:57:00)
the observer actually sees is what get
(00:57:04)
gets rendered. And we won't go too far
(00:57:06)
down the quantum physics rabbit hole,
(00:57:08)
but there's this idea of, you know, the
(00:57:10)
double slit experiment where a particle
(00:57:12)
can go through these two slits and it
(00:57:14)
looks like it's going through both of
(00:57:15)
them simultaneously and it's only when
(00:57:16)
you observe it that it decides which of
(00:57:19)
those two slits it went through. And so
(00:57:21)
that looks more like an optimization
(00:57:23)
technique to me, but that still requires
(00:57:27)
some level of person playing the video
(00:57:29)
game. So that's what why I also say that
(00:57:32)
the RPG version is a possibility as
(00:57:34)
well. As a scholar of a simulation
(00:57:37)
hypothesis, I like to draw a axis and
(00:57:40)
say at one end it's 100% NPCs, at
(00:57:43)
another end it's 100% RPGs. But you can
(00:57:47)
have both. In any online role playing
(00:57:49)
game, you will have characters that are
(00:57:51)
controlled by humans, avatars, and you
(00:57:54)
will have NPCs. So, we may be going into
(00:57:56)
NPC mode, but that doesn't mean that
(00:57:58)
there aren't players that are watching
(00:58:00)
this and deciding, you know, giving the
(00:58:02)
prompts, if you will, to individual
(00:58:04)
characters. So, it's still very possible
(00:58:07)
uh that we have some combination thereof
(00:58:09)
going on. I know it gets a little down
(00:58:12)
the rabbit hole.
(00:58:13)
>> It does. It does. And and look, I I know
(00:58:15)
you've done there's a lot of great
(00:58:16)
interviews you've done where you talk
(00:58:17)
about this for two three hours, but I'm
(00:58:19)
going to put you on the spot. Um rapid
(00:58:21)
fire questions. Just just thought of
(00:58:22)
that now while you're speaking. You've
(00:58:24)
been studying this more than most
(00:58:26)
people. Um when you first came up with
(00:58:29)
the simulation hypothesis,
(00:58:31)
just I'm going to put you on the spot
(00:58:33)
and ask you for a number. When was that?
(00:58:35)
And what was the likelihood you had back
(00:58:37)
then that we were living in a simulation
(00:58:39)
when you first came up with hypothesis
(00:58:41)
early on? What year was that and what
(00:58:42)
was the number? was 2016 when I started
(00:58:44)
to look into it and at the time I
(00:58:47)
thought maybe 30 40 maybe 50% when I
(00:58:51)
published my first article on it which
(00:58:54)
was back in 2018
(00:58:55)
>> where is it up to now
(00:58:58)
>> it's up to about at least 70%.
(00:59:01)
>> Okay. More likely than not
(00:59:03)
>> and that's because of the advances in AI
(00:59:06)
that we've been talking about. What
(00:59:08)
would it hit? Do you think once we hit
(00:59:09)
if we reach AGI and you in your eyes
(00:59:12)
you're like are you you determined
(00:59:13)
personally you believe this is AGI would
(00:59:15)
that go up significantly from 70%.
(00:59:19)
Yeah, it would go up. It's still not at
(00:59:22)
100% but it would definitely go up from
(00:59:26)
you know 70 to maybe 80% or so. Uh, so I
(00:59:29)
have these 10 stages and we're pretty
(00:59:32)
far along in many of the stages starting
(00:59:34)
off with simple text video games getting
(00:59:36)
all the way to we're still working on
(00:59:38)
the brain computer interface for the the
(00:59:40)
RPG versions of the simulation
(00:59:42)
hypothesis. And also, you know, we can't
(00:59:46)
yet generate worlds that are as
(00:59:48)
extensive as our world today. I mean, it
(00:59:50)
wouldn't be run on a computer like we
(00:59:52)
think of it today. I mean, our computers
(00:59:54)
quantum computing comes in.
(00:59:56)
>> Yeah. Yeah. And quantum computing is a
(00:59:57)
whole another rabbit hole that's quite
(00:59:58)
interesting, but it lets you explore
(01:00:00)
theoretically multiple possible worlds
(01:00:03)
and multiple possible options at once. I
(01:00:06)
I think eventually that's the kind of
(01:00:08)
computer our universe would need to run
(01:00:09)
on. And that's what quantum physics may
(01:00:11)
may be telling us.
(01:00:13)
>> And the last question is where we are
(01:00:15)
today. Um you said there's a 70% chance
(01:00:18)
in your mind that we live in a
(01:00:19)
simulation.
(01:00:21)
What would you give that 70% how likely
(01:00:23)
is it to be an RPG versus an NPC
(01:00:25)
simulation based on what you know today?
(01:00:28)
>> Well, that's a tough one because now it
(01:00:29)
gets to sort of your personal belief
(01:00:32)
system, right? If if you tend to be more
(01:00:35)
spiritual, I think you lean towards the
(01:00:36)
RPG version with the idea of the soul
(01:00:38)
being the player uh and the the body
(01:00:42)
being the character uh with the
(01:00:44)
storyline and you still have free will
(01:00:46)
to make choices. Uh, so it's an open
(01:00:48)
question in science whether free will
(01:00:51)
exists. If you tend to be more of a
(01:00:52)
materialist, then you tend to lean more
(01:00:54)
towards the NPC version. I think we all
(01:00:57)
go into NPC mode. Uh, and it like in the
(01:01:01)
Sims, if you watch the Sims or if you
(01:01:03)
play like the it's the bestselling video
(01:01:05)
game of all time, the characters are
(01:01:06)
usually just doing things on their own,
(01:01:08)
but you're also giving them directions
(01:01:10)
as well. So, I I'm kind of in the middle
(01:01:13)
there, actually.
(01:01:15)
Uh, I think you're trying to to hedge
(01:01:16)
because it's a tough one as well. I
(01:01:18)
think you what you're talking about. It
(01:01:21)
is. It is. And I thought I'm going to
(01:01:22)
put you on the spot.
(01:01:23)
>> My personal opinion is I would prefer it
(01:01:25)
to be more of the RPG version. But then
(01:01:27)
if you've seen weird glitches in the
(01:01:30)
Matrix, you know, where you've had weird
(01:01:32)
synchronicities or pre-cognitive dreams
(01:01:34)
or you've seen ghosts, then you start to
(01:01:36)
lean more towards, okay, maybe there is
(01:01:38)
a consciousness that exists outside the
(01:01:40)
physical body. And I tend to lean that
(01:01:42)
way. But as a scholar, I study all all
(01:01:45)
of these different aspects.
(01:01:47)
>> There's also the argument that we are
(01:01:50)
what was the statistic. I remember as a
(01:01:51)
kid I I people would tell me this that
(01:01:54)
most of what we do on a daily basis is
(01:01:56)
things that we don't really control um
(01:01:58)
as we go about our day. So in that
(01:02:00)
sense, I don't know what the number is,
(01:02:01)
but in that sense,
(01:02:03)
>> we're almost at NPC level or there's not
(01:02:05)
much that much difference between us
(01:02:06)
what we believe we have agency versus
(01:02:08)
what an NPC is. Even in our world that
(01:02:10)
we believe we're agency, we understand
(01:02:12)
that in that world most of what we do is
(01:02:14)
NPC like
(01:02:16)
>> um
(01:02:16)
>> yeah so the question is do we have any
(01:02:18)
free will at all? That's the question.
(01:02:21)
>> What do you think Mario?
(01:02:22)
>> I don't know man. Like I I'm I'm more of
(01:02:24)
a person that kind of looks up to people
(01:02:26)
like you that have spent their lifetime
(01:02:28)
studying this get the numbers from you
(01:02:30)
and then based on your answers I decide
(01:02:31)
whether to freak out or not. Um curious,
(01:02:35)
do you get um and as we wrap up personal
(01:02:39)
question, do you get many,
(01:02:41)
you know, death threats or or people
(01:02:43)
criticizing you for what you do? Cuz
(01:02:45)
you're going to shake, you know, what
(01:02:49)
you're studying and what you're talking
(01:02:50)
about really shakes up our entire
(01:02:54)
purpose to exist, whether it's religious
(01:02:55)
or even non-religious. When you say, "Do
(01:02:57)
we really have free will and we live in
(01:02:59)
a simulation?" Do you get a lot of hate
(01:03:01)
for that or not really?
(01:03:03)
I I do get some I don't get death
(01:03:06)
threats, so I'm not at that extreme.
(01:03:08)
>> You're too nice. You're just too kind.
(01:03:11)
>> Hopefully that's the case. Yeah. So, I
(01:03:13)
haven't gotten any death threats, but I
(01:03:14)
do get a lot of hate for it, but I also
(01:03:16)
get a lot of encouragement. And other
(01:03:18)
people, so many people have said to me,
(01:03:20)
you know, I kind of thought this might
(01:03:21)
be true, but I didn't know how to
(01:03:23)
articulate it. Uh, and I'm so glad that
(01:03:25)
someone actually wrote down, you know,
(01:03:27)
wrote a book about why this might be
(01:03:29)
true because it lets them articulate it
(01:03:31)
in a way. And again, you can view the
(01:03:33)
simulation hypothesis
(01:03:35)
literally. We are literally running on a
(01:03:38)
computer program or a bunch of NPCs. Or
(01:03:39)
you can view it more metaphorically to
(01:03:41)
say that it's like a video game. Uh
(01:03:44)
meaning that the world isn't real. So I
(01:03:46)
like to say there's four propositions.
(01:03:48)
One or five propositions. One, the
(01:03:50)
universe consists of information. I
(01:03:52)
think most physicists agree. Second,
(01:03:54)
that information is being computed like
(01:03:56)
a quantum computer and some physicists
(01:03:58)
agree. Third, the physical world is
(01:04:00)
getting rendered for us to appear as if
(01:04:03)
it's real. We can kind of agree on that.
(01:04:05)
The fourth is that it's all a big hoax.
(01:04:08)
Okay, now that is where I get hate,
(01:04:10)
right? When I say it's all a big hoax,
(01:04:11)
it's not really real. And then the fifth
(01:04:13)
is, you know, we agreed to participate
(01:04:15)
in this host by jumping into the video
(01:04:17)
game. That leads to both praise and a
(01:04:20)
lot of people hating me for saying that.
(01:04:23)
I like that you offer both paths because
(01:04:25)
I think you'll get a lot of criticism
(01:04:26)
for the materialistic path but the
(01:04:28)
spiritual path just allows again as we
(01:04:30)
said at the beginning of the
(01:04:31)
conversation a lot of overlap with
(01:04:32)
religions which makes it easier to
(01:04:34)
digest this this what is a very complex
(01:04:37)
theory and what you do is such a good
(01:04:38)
job at articulating but for people
(01:04:40)
listening that really want to go down
(01:04:42)
the rabbit hole um it's a tough one to
(01:04:46)
digest but I highly recommend your other
(01:04:47)
interviews I think you've done one with
(01:04:49)
Rogan as well and you articulate it so
(01:04:51)
well it's such a fascinating
(01:04:52)
conversation. But um doctor, I love how
(01:04:55)
>> Yeah. And I re I recommend people, you
(01:04:57)
know, check out the book if they're
(01:04:58)
interested in going down the rabbit hole
(01:05:00)
>> and I just second edition. Yeah.
(01:05:03)
>> Oh, really?
(01:05:04)
>> Yeah. So, the second edition came out
(01:05:06)
just this last year because when I wrote
(01:05:08)
the first edition, it was in 2019 and
(01:05:11)
all of this stuff about AI that we're
(01:05:13)
talking was just predictions. It hadn't
(01:05:15)
happened yet actually. So, now it has
(01:05:18)
and now we're much further. That's why
(01:05:19)
I've raised my estimate to 70%.
(01:05:21)
>> Yeah. Well, now now based on how fast AI
(01:05:23)
is moving, you probably need to come up
(01:05:24)
with a new version every say every 3
(01:05:26)
months at most. Um, but I like the
(01:05:30)
discussion how we started with mold book
(01:05:32)
which one would talk about. We're kind
(01:05:34)
of creating that metaverse for all these
(01:05:36)
different NPCs to operate in a way and
(01:05:38)
those NPCs are going to slowly become
(01:05:39)
RPGs in a way. So I don't know what
(01:05:41)
these agents are NPCs RPGs. Would you
(01:05:44)
say those agents are the ones on on
(01:05:46)
today on Moldbook there would be
(01:05:50)
NPCs or RPGs because we create the code
(01:05:52)
but then we let them go loose
(01:05:54)
>> there would be the multbook agents would
(01:05:56)
be way
(01:05:57)
>> it's sort of somewhere in the middle in
(01:05:58)
a sense that they are NPCs they're
(01:06:00)
agents autonomously running but we are
(01:06:02)
also giving them prompts right so it's
(01:06:05)
like you're influencing the and I
(01:06:07)
believe in even in the NPC version there
(01:06:09)
may be storylines that we're given in
(01:06:12)
our lives or even as an entire
(01:06:14)
civilization, which reminds me of the
(01:06:16)
video game metaphor.
(01:06:17)
>> Less so someone coding us and telling us
(01:06:19)
what to do, more so someone giving us
(01:06:21)
prompts in general, allowing us to
(01:06:23)
operate in this met in this uh virtual
(01:06:25)
world. All right. Oh, doctor, absolute
(01:06:28)
pleasure to speak to you. Thank you so
(01:06:29)
much for your time and I hope to speak
(01:06:30)
to you again, sir.
(01:06:32)
Yeah, thanks so much for having me
